Assigned By: Local Law Enforcement (Planetary)
Type: Open Bounties
Difficulty: Easy
Objective(s): Capture escaped suspects
Location: Orion Spur - any planet within it.
Status: Open, Repeatable up to 5 times.
Reward: 50 Credits.
Moderation Requirement: No
Additional Notes: Convicts or suspects have been either seen escaping the scene of a crime or discovered to have escaped prison. Local law enforcement has put out bounties for their capture, alive and unharmed. Details of their last known location and full dossiers will be provided to responding Hunters - more violent individuals may be armed.
Assigned By: Galactic Federation or Private Companies
Type: Open Job
Difficulty: Easy - Medium (Expected)
Objective(s): Survey Garden World
Location: Orion Spur
Status: Open, Repeatable up to 5 times.
Reward: 50 - 100 Credits per Character, more should mission exceed expected difficulty.
Moderation Requirement: Ping staff periodically for encounter rolls. Rolls will be generated based on expected difficulty, but particularly unlucky results may exceed it. There is no penalty for abandoning these jobs should they exceed expectations and players will receive partial payment in such instances.
Additional Notes: Player characters are to map/scan terrain and collect samples as the appropriate encounters are rolled. All discoveries are claimed by the Federation or whichever company bankrolled the bounty, and lost equipment will be replaced where possible - exceptions made for exotic or particularly rare gear/technologies.
Assigned By: Sangheili Nation States
Type: Orion Spur
Difficulty: Easy - Medium
Objective(s): Survey metal rich asteroids or planetary bodies.
Location: Orion Spur or Open And Uncharted Space (Sol-Daiban Galaxy)
Status: Open, Repeatable up to 4 times. (
1/4 In Progress)
Reward: Technology, either in the form of ship upgrades or access to restricted armaments. Alternatively, ongoing Sangheili escort through more dangerous regions of space.
Moderation Requirement: Periodically ping staff for encounter rolls. Rolls will be generated based on expected difficulty, but particularly unlucky results may exceed it. There is no penalty for abandoning these jobs, although the nature of this mission's pay out may result in additional negotiations as to what is determined as a fair reward for results. Lost equipment will be replaced as possible, exceptions made for exotic or particularly rare gear/technologies.
Additional Notes: Player characters must prospect/scan potential sources for minerals and metals, marking them as found. All such sources will be claimed by the Sangheili Nation States for use in future projects. A single Mutan Et-pattern Stormcutter will be provided as an escort to protect prospecting vessels participating in this job.
Assigned By: Galactic Federation
Type: Open Bounty
Difficulty: Medium
Objective(s): Root out Kromus presence wherever found. Capture of high profile individuals, material assets or actionable intelligence will result in an increased bounty reward. Where those are lacking kill confirmation will suffice.
Location: Orion Space. Galactic Federation and border regions. Note: NOT Border Worlds.
Status: Repeatable
Reward: Base reward of 150 credits, divided up between participants.
Moderation Requirement: No, unless attempting for a larger bounty necessitating boss involvement. Otherwise left to player discretion.
Additional Notes: Kromus may not have the best equipment or be the most organized but any nest, stronghold or ship should be expected to have numerical advantage in the extreme. Traps and mechanical security measures are expected, and the average Kromus of any subspecies is going to be both larger and more physically threatening than any average human. Plasma and exotic/homegrown weapon systems should remain a concern.
Assigned By: Galactic Federation
Type: Open Bounty
Difficulty: Hard, multiple Hunters recommended
Objective(s): Secure a colony from xenomorph infestation.
Location: Orion Spur
Status: Open, Repeatable up to 3 times.
Reward: 200 Credits per Hunter.
Moderation Requirement: Ping staff periodically as each building is cleared (up to 10) for encounter rolls. Staff will otherwise remain hands off during encounters as they're left to player engagement unless certain encounters necessitate more involved handling.
Additional Notes: Information on general points of xenomorph biology obtained from an outside party during a prior cleansing will be provided. Close quarters should be expected - organisms are highly aggressive, well armored and far stronger than most humanoid species of similar size and stature. Acid blood and projectile spit render most physical armor of questionable effectiveness. Invisible to infrared, ambushes should be expected and prepared against, particularly in "hive" environments where the organism blends in well with their surroundings.
Assigned By: Galactic Federation
Type: Open Bounty
Difficulty: Hard, multiple Hunters recommended
Objective(s): Work with local Federation forces to clear out a World Station - identified to be the source of the current outbreak - of xenomorph infestation. Multiple teams of Hunters will work in tandem with other hunter-killer squads to burn out the infestation in the quarantined section level by level.
Location: (where the mission will take place)
Status: Open
Reward: 350 Credits per Hunter.
Moderation Requirement: Ping staff each time players believe they have cleared out a "level" of the station before moving to the next. Need for staff involvement will be determined at each point before the next level is deemed "open" to move on.
Additional Notes: Information on general points of xenomorph biology obtained from an outside party during a prior cleansing will be provided. Close quarters should be expected - organisms are highly aggressive, well armored and far stronger than most humanoid species of similar size and stature. Acid blood and projectile spit render most physical armor of questionable effectiveness. Invisible to infrared, ambushes should be expected and prepared against, particularly in "hive" environments where the organism blends in well with their surroundings.
Assigned By: Interstellar Manufacturing Corporation
Type: Open/Regional Bounty
Difficulty: Insanity, multiple Hunters recommended
Objective(s): Apprehension of one Marin Ramsey, wanted for multiple counts of industrial espionage, sabotage of IMC facilities, theft of experimental military equipment and the murder of both IMC personnel and multiple Federation registered and private Hunters.
Location: Frontier Space.
Status: Open
Reward: 1,500 credits base, to be divided among the Hunters participating if multiple assist. Amount negotiable upon completion, particularly dependent upon recovery of stolent assets. Access to proprietary/experimental IMC technology and wares for purchase. Target is wanted alive - while dead is acceptable it will halve the monetary reward.
Moderation Requirement: Yes. Players will be given a location to start, and roleplay as normal - staff will step in with NPCs as needed. Any resulting boss fight will be moderated.
Additional Notes: Ramsey is heavily armed and highly skilled as a former Confed special forces operator and graduate of the IMC's first generation Pilot initiative -
it is highly unlikely player characters will be a one to one match in the event of a fight, and it is highly recommended that if confronted it is
done as part of a group. Expect the odds of any confrontation to be rigged in his favor from a standpoint of raw firepower and mobility. While unlikely to result in character death Ramsey
will not hesitate to incapacitate or injure his attackers.
Assigned By: Terran Confederation
Type: Open/Regional Bounty
Difficulty: Special, multiple Hunters recommended.
Objective(s): Investigate Lost Colony Beacon
Location: Orion Spur, Open and Uncharted Space
Status: Open
Reward: Minimum of 200 credits per participating Hunter.
Moderation Requirement: Yes. Players will be provided with a starting prompt, and roleplay as normal - staff will step in with story posts as needed.
Additional Notes: Player injury is possible if not expected, as is equipment loss. Save for unique pieces of gear not easily reproducable, lost equipment will be refunded and replaced as possible.