Monomachiarum is a multifandom experiece that takes the characters into the chaotic future of the 30th century in the great expanse of space. Our lore is a combination of worlds brought in from other franchises, lore created by the site founder, and user-submitted information in order to make a vast and diverse setting. Add your pages to our grand story no matter who your characters might be or where they came from before. This is a place meant to explore possibilities and open new doors. Canons and OCs are welcome, just so long as they can fit into the setting with a little bit of reasonable modification here and there if necessary. So what are you waiting for? Join us today! If you'd like to get to know our community more, feel free to check out our Discord channel.
May 2023 It's been hectic this last year, but we are alive and celebrating our fifth year of adventure and tales. A lot has been worked on to help make the Monoverse one that everyone can enjoy and explore their story while becoming a part of the greater cosmos. All of you, new and long time players, stay safe, and see you in the Sea of Stars!
"The Pirates took the families we can't even remember. The Federation would have taken any dignity we have. At least DAW gave us a future, and we gave each other a family."
The Basics Name || Edea A119 Nicknames || "Eedee" Age || 18 Birthday || April 13, 2959 Species || Human augment, Spartan-V Category Gender || Female Alignment/Faction || Chaotic Neutral Sexuality || Asexual
The Appearance Face Claim || Spartan Maya(OC art by BossVeteran) Height & Weight || 5'11, 217 lbs Identifying Features || A creeping scar across her face from the left and over the bridge of her nose, as well as a pair of healed gashes on her right cheek. Overall || Edea is tall, and while lean, is marked with obvious muscle and a well maintained physical form that is trained for mobility and maneuvering. Her hair is a dark burnished red-brown, and her eyes steel grey, while her complexion is pale as a result of not being in much natural light. When not on active assignment, Edea is most often dressed in the dark blue active field uniform of the fleet, as being part of a program that "doesn't exist" precludes any kind of casual integration with a civilian populace.
The Personality Personal Strengths || Edea is driven, and once locked to an objective, will not stop or relent until that objective has been completed. She has a distinct sense of self-confidence that gives her a seemingly uncrackable mental strength. Personal Weaknesses || While driven to never leave an objective incomplete, this is also a flaw in Edea's mental state, as it is possible for her to lose sight of a higher objective in favor of the immediate one before her. Such narrowed tunnel vision reveals the flaw in her otherwise unbreakable will and focus. As well, Edea tends to disassociate from personal matters to focus on mission tasks and parameters, which leaves her in unforgiving situations when having to deal with people who are not her fellow Spartans. Goals || The Kromus stole so much from the galaxy when they began their invasions, and Edea would like nothing more than to see what was done to her family visited a hundred times over on the Kromus. She is unable to imagine a life, as of yet, where this is not the endgame she aims for. Fears || Large Arthropods, total darkness and silence, and being eaten alive. All three of these are a result of the Kromus raid that claimed her parents. Overall || INTJs are ambitious, self-confident, deliberate, long-range thinkers. Typical INTJ career choices are in the sciences and engineering, and some find enough challenge within the business world in areas which involve organizing and strategic planning.
Others may falsely perceive the INTJ as being rigid and set in their ways. Nothing could be further from the truth, because the INTJ is committed to always finding the objective best strategy to implement their ideas.
People with the INTJ personality type are ruthless when it comes to analyzing the usefulness of methods or ideas. While some other types would happily accept the argument that things have always been done in this way, INTJs would question and challenge the existing procedures. This makes them efficient and impartial decision-makers, often at a very young age.
INTJs are usually brutally honest, direct and rational. They will say what they really think and give solutions that they believe are right, without sugarcoating their words. They rely on their head rather than their heart, and they tend to suppress or safeguard their emotions.
Many INTJs are likely to have difficulty dealing with anything that does not require logical reasoning and this weakness is especially visible in interpersonal relationships. INTJs find it very difficult to handle romantic relationships, especially in their earliest stages.
INTJs are certainly capable of caring deeply for others, but they only bestow that care on a select few. They are willing to spend a great deal of time and effort on a relationship that they consider worthwhile. They prefer to develop a few significant friendships rather than a large group of acquaintances.
INTJs are likely to be in positive, healthy relationships because they’re likely to leave relationships that don’t work for them. INTJs believe in constant growth in relationships. The INTJ’s strongest interpersonal assets are their intuitive abilities and willingness to work at a relationship.
The History Family Information || She had her parents and older siblings before the Kromus came. The former were killed in the raids following the Kromus War, the latter were sent to other Federation services homes because a bureaucrat decided keeping three human children together in the system was a waste of resources. As far as Edea is concerned, her only family is the other children who accepted DAW's offer, and the project staff who trained them. Homeworld || Though born on an outer colony world in the reaches of the Federation, Edea hardly considers that a home. Her parents had been middling workers until the Kromus struck, and any social placement they might have had before the raid has no meaning now to Edea or what she is. The History || Like every other Spartan-V, Edea is an orphan of the Kromus. Her parents were killed in a raid twelve years prior in the Gamma Trianguli region, her siblings separated from her due to an uncaring bureaucracy, and she barely remembers what happened. After two years, she was found by Department of Advanced Warfare operatives in a Federation managed orphanage, and considering her family had seen extended members as well serve and die in the war, she was given an offer, and a choice: stay in the federal care system and pray to be fostered, or take a dangerous path, be given support and a home, and a chance to make sure that others would not suffer as she did. Despite her age, Edea understood very well what her options were, and left with DAW. For ten years since, Edea has trained and prepared her mind and body as demanded by the head of the Spartan-V program. The augmentations she received at twelve years old included a similar process to the chemical methods used by Project CHRYSANTHEMUM, through adapting many of the technologies pioneered by ÆSIR to maximize successful enhancement with minimal complications. Following a two month rehabilitation and adjustment period of getting used to her body's new abilities, Edea was placed within Alpha Company for further training under the supervision of surviving ÆSIR veterans of the Kromus War and currently holds the rank of petty officer third class following a recent series of covert operations since the events on FS-176. Other Information || n/a
The Verse-specific details Abilities || As a Spartan, Edea is enhanced to degrees not achieved with human technologies in almost four centuries. Her physical strength has been increased to three times that of a human of equal body mass in elite lifter condition, allowing her to deadlift over a thousand pounds at her current weight and height, which is expected to increase further as her body continues to grow. Her running speeds are able to exceed 25 mph at a sustained pace, and her reactionary reflexes are to nanoseconds, with perception speeds in the category of what is nicknamed "Spartan-Time." Skills || Edea's area of excel is long range suppression, having trained extensively with the ÆSIR Light Sniper, as well as recon stealth operations. She is also a crack shot with the famous Æ-MR-1 ÆSIR MagRail Magnum, and prefers it over the more classic M6c handgun. Training || Edea was trained not by military drill sergeants, but by ÆSIR veterans who know the ins and outs of being an augmented super soldier, experience that matters regardless of the divide in their abilities compared to a Spartan. As such, beyond the standard field training, Edea has received courses in using augmentative powered combat armor, basic piloting, and special weapons and tactics training. While only using the standard semi-powered combat armors typically assigned ODST and special forces units, it is still as grounded a foundation for her and her fellow S-Vs for what they have been told to expect is coming. Combat Strengths || Edea is a Spartan. Her strengths are those that made the name legendary to the Confederation; physical power, speed, reflexes, perceptions, and mental reactions. She is an expert marksman, excelling with suppression tactics and long range termination. Combat Weaknesses || Restraint is not one of Edea's virtues, and despite her excelling talents as a designated marksman, neither is patience. The latter is a result of her unrelenting hyperfocus on objectives, though it has been tempered enough by training to be as useful as possible in the field. Too much delay, however, can trigger her impatience and incite a drive to complete mission tasks with as little distraction as possible. Additional Details || None I can thinkn of. Weapons || While her weapons are typically those assigned by mission loadout, her favored firearms are the Æ-MR-1 MagRail Magnum and the Æ-PB-SA-53 Burst Beam Sniper Rifle, both well known for their use by the ÆSIRs in the Kromus War. Ship || N/A Current Story || Edea is current assigned as designated marksman to Fireteam Arc-Nine, a six man unit that carries out tactical blacked out operations. Following the reports of the Kromus forces fracturing into actual factions following the turn of the years, her team was sent on a recon mission that verified the survival and new command status of the Kromus codenamed 'Weavel'.
The Roleplayer Pen Name || Chozo Huntress Age || Over 21 Other Characters here on Monomachiarum || Samus Aran, Janice Shepard, Dante Redgrave Roleplay Sample ||
They'd been here on this dead end mudball for a week now. Intel had been received of some big goings on with one of the Kromus splinter groups, big enough they'd been spotted on the Perseus side Frontier of the Federation. ConFleet needed verification, and scuttlebutt was that Kromus leadership wasn't as dead at the end of the last war as the Federation had insisted eighteen years ago.
That meant Arc-Nine, one of the few active units of its kind, had been sent in to recon and verify. So four of them had made camp with a gunship model Prowler cloaked about ten kicks out from their location, with the other two back at the Prowler to be ready if things went south.
"Any sign of the known high command yet?"
Her helmet com crackled a moment after those words came over the speaker. With a sigh, Edea adjusted her scope, sweeping over the Kromus base that was over two and a half miles away. "No one that looks like they're giving those kinds of order yet."
"It may not be obvious. It's not like Ridley is going to come back from the dead and take command again after almost two decades."
Inclined to agree, Edea shifted slightly as she scanned over the base again. She wanted to say that all the Kromus looked the same, but that really wasn't true, even accounting five different known primary subgroups. But after this long, she was doubting the intel that had sent them to this planet, which didn't even have a basic name, just a basic string of alphanumeric code.
And then she catch sight of something. Moving her scope back over, Edea went wide eyed to see one of the Kromus that for sure stood out. Qymor subgroup, larger in stature and build than others, yellow coloration patterns on its exoskeleton plating, and a greenish glow emanating from its eyes. This one was definitely in command in the Kromus camp.
"Arc-base, this is Sierra A119, spotted someone who looks like they're barking orders, transmitting visual for ID scan."
It was a few moments of silence, but she knew that they were running the image scan through the database preloaded into the Prowler's mainframe since they were outside the hyperburst network. Something else caught Edea's eye as she waited, and as she zoomed in further, her blood ran cold. Large and furry, standing over nine feet tall with a build that she knew could wreck a Scorpion tank. And they were walking alongside the seemingly in command Qymor Kromus.
"Oh…shit."
Anything Else || Nidz mor S-V peeps to wrek sheeeeet wit. *trollface