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Variable Image here "A quote or line of lyrics here"
The Basics Name || N/A, it varies Nicknames || Legion, Variable, Aryn, etc.
Age || 21 Birthday || July 14th Species || Changeling, Torillian Humanoid Shapechanger Gender || varies Alignment/Faction || Chaotic Neutral, Mercenaries Sexuality || Pan
The Appearance Face Claim || n/a Height & Weight || 5ft.-6ft., 130 lbs.
Identifying Features || Being a highly mercurial shapechanger, Variable doesn’t have many permanent features, but they do keep a couple as a sort of calling card. Their eyes are always heterochromatic, usually complimentary colours; and they favor extreme symmetry in their throwaway identities. Their usual outfit on missions is an adjustable set of tactical gear topped off by a painted porcelain mask featuring the dual face of comedy and tragedy, nothing else is worn in favor of using a featureless form optimized for camouflage. Overall || Aside from the above-mentioned, their appearance changes almost constantly. They have two “standard” faces, one male, one female; both are typically human in appearance, brown haired, and generally attractive but unremarkable.
Style when off mission or infiltrating without need for uniform usually consists of a vibrant colour coordinated outfit, much more subdued colour coordinated outfits if they need to keep a low profile.
They always have two arms, two legs, and a head, and are unable to change their weight except via normal means.
The Personality Personal Strengths || Supremely adaptable, schemer, precocious Personal Weaknesses || Crippling fear of being trapped, overconfident, permanent impermanence, moderate paranoia Goals || Not losing “The Game”, Extending their life, being remembered Fears || being trapped, being outed, being helpless, bugs, drugs Overall || Variable is much like Tzeentch in some ways. They play the game for the sake of it, finding purpose and thrill in doing so, and everything is “just as planned” (except when they have a mental breakdown due to everything going very not as planned). They have built their life around their pursuit, and revel in it. Subterfuge, intrigue, and adventure are their bread and butter.
They are unable to fully settle down and are in a constant state of transition, moving from inn/hotel to inn/hotel, living according to their wallet. They’re more than willing to have temporary flings, but have never had any long-term relationship that wasn’t mostly professional and via “proxy” identities. To them, attachment is a trap waiting to be sprung.
The History Family Information || Having no family growing up, Variable was one of many Urchins of Bowerstone. Homeworld || Avo, of Torillian Descent, grew up on the streets. More specifically, their “home” was the streets of the Industrial Quarter of Bowerstone, capital of Albion. History || Variable was the offspring of Torillian refugees on Avo, but ended up orphaned early on as a result of petty crime. They then grew up amongst fellow urchins, learning how to not just survive but thrive in the hostile urban environment by using both innate ability and cunning. Above all, they learned a simple truth, “you can’t trust anyone”.
Eventually, they would begin to ply their skills to more than just survival. Joining up with a gang of thieves who took full advantage of their unusual abilities. They would steal many a valuable for the gang until they realized they had learned everything they could from their fellow cutthroat.
They would melt into the crowd once more, and begin taking various jobs befitting their talents from clients both legitimate and illicit, using disposable identities to arrange everything on behalf of “Legion”.
Other Information || Standard Reusable Identities : Legion: completely featureless, androgenous, used for missions. Voice constantly changes. Face echoes the mask that is usually worn on missions.
Aryn: name used for both male and female “default” forms, Initial denotes which version. Used when casual, relaxing, or hypothetically with trusted individuals.
The Verse-specific details Abilities || Shapechanging: Being a Changeling, Variable is capable of manipulating their form at will within certain restrictions. They’re unable to change their mass/elemental composition, must stick to a standard humanoid body plan, and are only able to replicate appearance, not abilities. They can change colouration, hair, gender, height, etc. as long as the above restrictions are kept.
Spellcasting: Having a natural affinity for illusion, Variable lacks any formal training but has figured out basic illusion magic through experimentation.
Minor Illusion: It’s in the name, images, sounds, both. Visuals are generally limited to 5ft. Cubed and audio is generally limited to volumes of a single person yelling and lower. Content of the illusions is limited only by imagination, but it’s very easy to tell that it’s an illusion with even the most cursory inspection. Mostly useful for pranks, distractions, communication, or entertainment; it is not very fatiguing if used in moderation, but extended usage will be tiring.
Light: another very simple spell, it causes an object to glow with the light of your average torch, but without any flame. Useful for those who can’t see in the dark. Even less tiring than Minor Illusion, it nonetheless would cause problems if kept up in perpetuity.
Darkness: A simple but demanding spell, Darkness is effectively a low-grade magical smoke-bomb, generating a 20ft radius sphere of perfect darkness centered on a point or object for roughly a minute. They can only manage a couple castings before needing to rest. Best used for escapes
Chameleon Skin: A simple extension of their shapechanging ability via skill, Variable is capable of better blending in with the environment by changing their skin’s colouration and patterns to match. This is by no means invisibility, and is essentially just high-quality biological camouflage with all the limitations therein.
Polylingual: Changelings have a natural talent for learning languages, and Variable takes care to cultivate that talent. They’re exceptionally adept at learning languages, and have an excellent memory. They can’t learn instantly, but usually take several weeks as opposed to months to become passably proficient.
Whilst generally very good at learning, they have an instinctive grasp of linguistics and social skills.
Eidetic Memory: Variable has an extremely sharp memory that is just shy of being photographic, this has all the usual up and downsides. They remember everything, but they can’t forget.
Skills || Stealth, Infiltration, Disguise, Acting, Archery/Marksmanship, Knife-Fighting, Swordsmanship, Negotiation/Haggling, Climbing, Free-Running, Urban Survival, Basic Medicine, street-fighting, lockpicking. Hobbies include whittling, guitar, violin, singing, dancing, and cooking, especially cooking.
Training || Variable learned how to properly fight (Marksmanship/Archery, Knife-Fighting, Swordsmanship) and lockpick from the Gang, everything else was self-taught through trial, error, and talent.
Combat Strengths || Variable tries to avoid open combat, instead favoring the “Black Trenchcoat” approach, stealth, ambush tactics, and deception are their preferred tools. If forced to fight, they will make use of skills developed as a matter of survival and generally fight as dirty as possible. They fare better at range, where they can make better use of illusions and marksmanship skills.
Combat Weaknesses || Quick, but not particularly strong, a strong adversary can easily overwhelm them in melee. They also are not specialized in ranged combat, meaning that a dedicated marksman will generally outdo them in a fair fight. They are a Jack of all Trades, master of none, and thus they will suffer against a master in the relevant situation.
Additional Details || Anything that was missed that you would like to note, do so here.
Weapons || Light Repeating Crossbow: very high quality, composed of wood and steel, this relatively small crossbow has the capacity for a magazine
Heavy Gastraphetes: 100 lb draw, the loading mechanism utilizes the wielder’s body weight, making reloading easier and faster whilst making greater draw weights feasible for weaker individuals. Composed of wood and steel, and includes a custom sighting mechanism.
Pair of Revolvers: Each is a three cylinder long-barrel pistol that are chambered for rifle rounds. They've got roughly half the capacity of the usual revolver, but have as much kick as a lower-end rifle. Their accuracy at range is dismal due to the recoil, and they're best fired with two hands, but can be used with one in a pinch.
Rapier: a fairly typical rapier, nothing special, 100 cm blade and basket hilt.
Throwing Knives: used in both melee and short range, Variable usually carries a dozen into a mission.
Pocket Sand: Kept in a silk pouch to prevent leakages, Variable keeps up to a kilogram of the irritating stuff at any time.
Debilitant Weapon Coating: primarily produced by mashing up hot peppers, soaking them in ethanol and then boiling the fluid until only a waxy paste remains, Variable’s pepper paste is primarily used on their throwing knives and Rapier as both protection from rust and “poison”. Wasabi and oils from stinging nettle are also included, the former attacking pain receptors directly, the other causing inflammation and intense itching. The intent is to cause excruciating pain/misery with even just a slight cut, hopefully confusing/discouraging opponents and making escape less challenging.
Armour/misc ||
Tactical Rigging: a series of adjustable straps, pouches, and rope that holds Variable’s gear with minimal visual prominence. This includes rope, Smoke Bombs, Grappling hook, standard Burgling equipment, and sheathes for all their bladed weapons.
Gambison and Chain-shirt: Generally not worn on missions, they nonetheless procured a set in the event that it becomes necessary. Provides highly potent protection from most muscle-powered weaponry, but is largely ineffective against firearms or magic. The Chain Shirt has the chainmail sandwiched between cotton layers to assist in muffling sound.
Ship || N/A Current Story || They're currently dealing with a severe lull in business, and have been forced to be a bit less picky to make ends meet lately, they're itching to find some lucrative trouble to get into.
The Roleplayer Pen Name || Lore Age || Over 18 Other Characters here on Monomachiarum || Seeker, Valerian, Neremyn Roleplay Sample ||
A tall, skeletal, form lurches through the sooty air of the Industrial Quarter's roofs, large crossbow held within spindly hands as it approaches a large gap. Sighting mechanism is brought in line with with the prey, a corrupt foreman who'd skimmed just a little too much from company profits, breath is held and the heavy bolt is let loose. The hunter would frown as the bolt struck home, there was no challenge to this job, no trophy would hold much value. "Bah, need better jobs, been too long since we've had anything fun."
Later, a sharply dressed dame with an unnaturally symmetrical face would float into the clandestine bounty office, blue and orange eyes locking with the attendant's "My client has finished the contract, Legion would like the rest of their pay." "Of course, Ms. ..." "My name is of little consequence, you likely won't see me ever again, I have the code, do you have the funds?" "Yes, the code checks out, pleasure doing business." "Likewise." Melting into the crowd, Variable would count out their spoils, enough for about a week of the high life... Perhaps Aryn would make a visit to the spa, coinflip for which version to be, maybe some barhopping after that. Hopefully there'd be an uptick in business soon, they were getting rather tired of needing to scrounge and take boring jobs. They'd freeze for a moment before continuing on, head shaking, they couldn't step away from The Game, it'd have to step away from them. "Mayhaps the rules are changing, we should try feeling things out a bit more, been a bit too routine."
Anything Else || Visual descriptions of the character will likely vary a lot.